![]() Asked about his projects he says, ”Using the Brain item type – programmable in JavaScript – I created autonomous ‘bots’ that can teach themselves how to achieve set goals with recurrent neural networks.” Godiva, who joined Manyland during the early days after the game Glitch had shut down, says “Since I started using Manyland I had been fascinated with the potential for creating entire game worlds using the software, similar to how Garry's Mod started as a project for a different game. JoOngle, who made an area called Electronics, says he enjoys that Manyland has friendly people of “all ages, all genders, all types, all over the world.” He says he likes the direct feedback during developing an area, where “some have been a total flop, and some have been a total success.” Amar, a programmer with an interest in AI, collaborates with artists in Manyland. ![]() A non-profit, donation-driven MMO, it's already starting to see some really interesting user creations and communities: A peaceful place that raises the question: what do you do if there were no monsters to fight, no resources to mine, or pets demanding to be fed? What do you do when you are not in a game, having to overcome game-like obstacles? What do you do if it’s as easy to create a green unicorn riding a UFO as it was to create a fantasy sword?Īccording to Similar Web, Manyland gets about 1 million monthly visits, which probably translates to around 30k-75K unique users. Just a big dark sky waiting to be filled with people’s creations. No points to win, currency to be made, or awards. ![]() Boing Boing has an extended write-up by one of the developers, and it almost reads like an attempt to make Second Life but for the web and in 2D: From the outset, Manyland was created as a blank canvas: no predefined theme, story, or goals. Manyland is an intriguing web-based MMO which I'm starting to play around with. ![]()
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